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Proxie diablo 2
Proxie diablo 2











  1. #Proxie diablo 2 how to
  2. #Proxie diablo 2 code

It’s a slight mix between Path of Exile and the original Diablo 2 you played growing up. Path of Diablo has been around for over 5 years and is one of the most popular Diablo 2 private servers around. If you’re looking to feel like your teenage years again, these private servers should help you do just that. Fortunately for us, there are a handful of modders who have taken the Diablo 2 game we know and love and have crafted something beautiful with private servers. And if you’re anything like me, playing with others, grinding together, and trading gear was one of the many enjoyable parts of playing Diablo 2. Unfortunately, the official servers have become overrun by bots and has little-to-no legitimate player base. If you’re looking to relive the nostalgic feeling of playing Diablo 2 Lord of Destruction like you did back in the year 2000, you’ll have a bad time attempting it on unless you like playing solo. The best and most active Diablo 2 private servers now send/receive desired data as needed using existing fd. Printf("connect() error: %d", WSAGetLastError()) If (connect(fd, (struct sockaddr *) &saddr, sizeof(saddr)) != 0)

proxie diablo 2

Printf("socket() error: %d", WSAGetLastError()) SOCKET fd = socket( AF_INET, SOCK_STREAM, 0) Int rv = WSAStartup(MAKEWORD(2,0), &wsaData) Printf("SOCKS v5 connect failed, error: 0x%02X", resp.Reply) Printf("SOCKS 5 bound to unknown address type") īool socksConnect(SOCKET fd, const in_addr &dest, unsigned short port)

proxie diablo 2

Unsigned short port = htons(req.DestPort) Printf("SOCKS 5 requesting unknown address type") Printf("SOCKS v5 authentication failed") īool socksRequest(SOCKET fd, const socks5_req &req, socks5_resp &resp) Printf("SOCKS v5 identification failed") If (recvData(fd, &resp, sizeof(resp)) = -1) If (!sendData(fd, &req, 2+req.NumberOfMethods)) Printf("recv() error: %d", WSAGetLastError())

#Proxie diablo 2 code

Update: You might also want to clean up your code so it is easier to read, fix your existing broken error handling, and add some additional error handling that is missing: #include īool sendData(SOCKET fd, void *data, int len) Once the proxy session is established, all subsequent sends/receives are transparent to your app. Once you have successfully authenticated with the proxy and told it where to connect to, then you simply send/recv your desired data (in this case, the HTTP data) using the existing connection to the proxy, as if you had connected to the target server directly and not to a proxy.

#Proxie diablo 2 how to

How to send and receive data now? Now we are connected on port 80 and for example I want to send http get request and receive the answer. Recv( fd, ptr+1, *(unsigned char*)ptr + 2,0) Int fd = socket( AF_INET, SOCK_STREAM, 0) If(WSAStartup(wVersionRequested,&wsaData) != 0 )

proxie diablo 2

#define PUT_BYTE(ptr,data) (*(unsigned char*)ptr = data) I am able to estabilish connection but now I dont know how to send and receive data to/from destination.













Proxie diablo 2